
The player harvests spice for 'solaris', the in-game currency, and uses the solaris to make units to supply their forces. In Dune 2000, the player commands of one of the three Houses and must fight for control of the spice mélange on the planet Arrakis, or Dune. Unlike the other two houses, House Ordos is not mentioned in any of Frank Herbert's Dune novels, but it is mentioned in the non-canon Dune Encyclopedia.

According to the manual, House Ordos buys all of its units instead of constructing them themselves, including Saboteurs to demolish buildings and Deviator Tanks to temporarily turn enemy vehicles against each other. As they import their goods from nearby star systems, House Ordos relies on their skills as merchants to make their profits however, their wealth has made them increasingly paranoid.

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The story is told with full motion video.Įmperor Corrino (Adrian Sparks) has issued a challenge that the House which can produce the most spice will control its source, the desert planet Dune, with no rules as to how the Houses can achieve the goal. Although Dune 2000 was originally intended to be a remake of Dune II, the plotline differs completely and makes a reference to the execution of Mentat Amon of House Ordos and the replacement of the Harkonnen Mentat from Dune II, Radnor, by Hayt De Vries. The game uses a similar game engine to Westwood's Command & Conquer: Red Alert. The story of the game is similar to Dune II, and is continued in Emperor: Battle for Dune.

It is a partial remake of Dune II, which is loosely based on Frank Herbert's Dune universe. It was later ported to the PlayStation in 1999. Dune 2000 is a real-time strategy video game, developed by Intelligent Games and released by Westwood Studios in 1998 for Microsoft Windows.
